Introduction

If your application has a concept of Games or Game Sessions, the LyokoPluginLoader provides two events to let the plugins know of the state of the current Session.

Learn more about Events: EventSummary

GameStartEvent

This event is to signify that a game-session has started.

You can call the event with:

GameStartEvent.Call(bool story = false);

The boolean story signifies whether or not the game-session is a 'story-mode'. What this means is largely application-dependant. It's false unless stated otherwise.

See LyokoPlugin for more info.

The event is mostly used by the PluginLoader, but if you want to use it in your own Application, you can.

GameStartEvent.Subscribe(void Method(bool story))

GameEndEvent

This event is to signify that a game-session has ended. You can call it with:

GameEndEvent.Call(bool failed)

The boolean failed signifies whether or not the user lost the game.

See LyokoPlugin for more info.

The event is mostly used by the PluginLoader, but if you want to use it in your own Application, you can.

GameStartEvent.Subscribe(void Method(bool failed))

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